luckfox-pico-sdk/project/app/component/lvgl/lvgl
luckfox-eng29 8f34c2760d project:build.sh: Added fastboot support; custom modifications to U-Boot and kernel implemented using patches.
project:cfg:BoardConfig_IPC: Added fastboot BoardConfig file and firmware post-scripts, distinguishing between
the BoardConfigs for Luckfox Pico Pro and Luckfox Pico Max. project:app: Added fastboot_client and rk_smart_door
for quick boot applications; updated rkipc app to adapt to the latest media library. media:samples: Added more
usage examples. media:rockit: Fixed bugs; removed support for retrieving data frames from VPSS. media:isp:
Updated rkaiq library and related tools to support connection to RKISP_Tuner. sysdrv:Makefile: Added support for
compiling drv_ko on Luckfox Pico Ultra W using Ubuntu; added support for custom root filesystem.
sysdrv:tools:board: Updated Buildroot optional mirror sources, updated some software versions, and stored device
tree files and configuration files that undergo multiple modifications for U-Boot and kernel separately.
sysdrv:source:mcu: Used RISC-V MCU SDK with RT-Thread system, mainly for initializing camera AE during quick
boot. sysdrv:source:uboot: Added support for fastboot; added high baud rate DDR bin for serial firmware upgrades.
sysdrv:source:kernel: Upgraded to version 5.10.160; increased NPU frequency for RV1106G3; added support for
fastboot.

Signed-off-by: luckfox-eng29 <eng29@luckfox.com>
2024-10-14 09:47:04 +08:00
..
.github creat: first commit 2023-08-08 20:36:47 +08:00
demos project:build.sh: Added fastboot support; custom modifications to U-Boot and kernel implemented using patches. 2024-10-14 09:47:04 +08:00
docs creat: first commit 2023-08-08 20:36:47 +08:00
env_support project:build.sh: Added fastboot support; custom modifications to U-Boot and kernel implemented using patches. 2024-10-14 09:47:04 +08:00
examples project:build.sh: Added fastboot support; custom modifications to U-Boot and kernel implemented using patches. 2024-10-14 09:47:04 +08:00
rockchip-conf project:build.sh: Added fastboot support; custom modifications to U-Boot and kernel implemented using patches. 2024-10-14 09:47:04 +08:00
scripts creat: first commit 2023-08-08 20:36:47 +08:00
src project:build.sh: Added fastboot support; custom modifications to U-Boot and kernel implemented using patches. 2024-10-14 09:47:04 +08:00
tests project:build.sh: Added fastboot support; custom modifications to U-Boot and kernel implemented using patches. 2024-10-14 09:47:04 +08:00
.codecov.yml creat: first commit 2023-08-08 20:36:47 +08:00
.editorconfig creat: first commit 2023-08-08 20:36:47 +08:00
.gitignore creat: first commit 2023-08-08 20:36:47 +08:00
CMakeLists.txt creat: first commit 2023-08-08 20:36:47 +08:00
component.mk creat: first commit 2023-08-08 20:36:47 +08:00
idf_component.yml creat: first commit 2023-08-08 20:36:47 +08:00
Kconfig creat: first commit 2023-08-08 20:36:47 +08:00
library.json creat: first commit 2023-08-08 20:36:47 +08:00
library.properties creat: first commit 2023-08-08 20:36:47 +08:00
LICENCE.txt creat: first commit 2023-08-08 20:36:47 +08:00
lv_conf_template.h creat: first commit 2023-08-08 20:36:47 +08:00
lvgl.h project:build.sh: Added fastboot support; custom modifications to U-Boot and kernel implemented using patches. 2024-10-14 09:47:04 +08:00
lvgl.mk creat: first commit 2023-08-08 20:36:47 +08:00
README_zh.md creat: first commit 2023-08-08 20:36:47 +08:00
README.md creat: first commit 2023-08-08 20:36:47 +08:00
SConscript creat: first commit 2023-08-08 20:36:47 +08:00

LVGL - Light and Versatile Graphics Library

LVGL provides everything you need to create an embedded GUI with easy-to-use graphical elements, beautiful visual effects and a low memory footprint.

Website · Docs · Forum · Services · Interactive examples

English | 中文 |


Table of content

Overview

Features

  • Powerful building blocks: buttons, charts, lists, sliders, images, etc.
  • Advanced graphics engine: animations, anti-aliasing, opacity, smooth scrolling, blending modes, etc
  • Supports various input devices: touchscreen, mouse, keyboard, encoder, buttons, etc.
  • Supports multiple displays
  • Hardware independent, can be use with any microcontroller and display
  • Scalable to operate with little memory (64 kB Flash, 16 kB RAM)
  • Multi-language support with UTF-8 handling, CJK, Bidirectional and Arabic script support
  • Fully customizable graphical elements via CSS-like styles
  • Powerful layouts inspired by CSS: Flexbox and Grid
  • OS, External memory and GPU are supported but not required. (built in support for STM32 DMA2D, and NXP PXP and VGLite)
  • Smooth rendering even with a single frame buffer
  • Written in C and compatible with C++
  • Micropython Binding exposes LVGL API in Micropython
  • Simulator to develop on PC without embedded hardware
  • 100+ simple Examples
  • Documentation and API references online and in PDF

Requirements

Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:

Name Minimal Recommended
Architecture 16, 32 or 64 bit microcontroller or processor
Clock > 16 MHz > 48 MHz
Flash/ROM > 64 kB > 180 kB
Static RAM > 16 kB > 48 kB
Draw buffer > 1 × hor. res. pixels > 1/10 screen size
Compiler C99 or newer

Note that the memory usage might vary depending on the architecture, compiler and build options.

Supported platforms

LVGL is completely platform independent and can be used with any MCU that fulfills the requirements. Just to mention some platforms:

LVGL is also available as:

Get started

This list shows the recommended way of learning the library:

  1. Check the Online demos to see LVGL in action (3 minutes)
  2. Read the Introduction page of the documentation (5 minutes)
  3. Get familiar with the basics on the Quick overview page (15 minutes)
  4. Set up a Simulator (10 minutes)
  5. Try out some Examples
  6. Port LVGL to a board. See the Porting guide or check the ready to use Projects
  7. Read the Overview page to get a better understanding of the library (2-3 hours)
  8. Check the documentation of the Widgets to see their features and usage
  9. If you have questions go to the Forum
  10. Read the Contributing guide to see how you can help to improve LVGL (15 minutes)

Examples

For more examples see the examples folder.

LVGL button with label example

C

lv_obj_t * btn = lv_btn_create(lv_scr_act());                   /*Add a button to the current screen*/
lv_obj_set_pos(btn, 10, 10);                                    /*Set its position*/
lv_obj_set_size(btn, 100, 50);                                  /*Set its size*/
lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_CLICKED, NULL); /*Assign a callback to the button*/

lv_obj_t * label = lv_label_create(btn);                        /*Add a label to the button*/
lv_label_set_text(label, "Button");                             /*Set the labels text*/
lv_obj_center(label);                                           /*Align the label to the center*/
...

void btn_event_cb(lv_event_t * e)
{
  printf("Clicked\n");
}

Micropython

Learn more about Micropython.

def btn_event_cb(e):
  print("Clicked")

# Create a Button and a Label
btn = lv.btn(lv.scr_act())
btn.set_pos(10, 10)
btn.set_size(100, 50)
btn.add_event_cb(btn_event_cb, lv.EVENT.CLICKED, None)

label = lv.label(btn)
label.set_text("Button")
label.center()

Services

LVGL Kft was established to provide a solid background for LVGL library. We offer several type of services to help you in UI development:

  • Graphics design
  • UI implementation
  • Consulting/Support

For more information see https://lvgl.io/services Feel free to contact us if you have any questions.

Contributing

LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosting your own project under the LVGL organization.

For a detailed description of contribution opportunities visit the Contributing section of the documentation.