project:cfg:BoardConfig_IPC: Added fastboot BoardConfig file and firmware post-scripts, distinguishing between the BoardConfigs for Luckfox Pico Pro and Luckfox Pico Max. project:app: Added fastboot_client and rk_smart_door for quick boot applications; updated rkipc app to adapt to the latest media library. media:samples: Added more usage examples. media:rockit: Fixed bugs; removed support for retrieving data frames from VPSS. media:isp: Updated rkaiq library and related tools to support connection to RKISP_Tuner. sysdrv:Makefile: Added support for compiling drv_ko on Luckfox Pico Ultra W using Ubuntu; added support for custom root filesystem. sysdrv:tools:board: Updated Buildroot optional mirror sources, updated some software versions, and stored device tree files and configuration files that undergo multiple modifications for U-Boot and kernel separately. sysdrv:source:mcu: Used RISC-V MCU SDK with RT-Thread system, mainly for initializing camera AE during quick boot. sysdrv:source:uboot: Added support for fastboot; added high baud rate DDR bin for serial firmware upgrades. sysdrv:source:kernel: Upgraded to version 5.10.160; increased NPU frequency for RV1106G3; added support for fastboot. Signed-off-by: luckfox-eng29 <eng29@luckfox.com>
69 lines
2.5 KiB
Haskell
69 lines
2.5 KiB
Haskell
-- This software is copyright (c) 1996-2005 by
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-- John Tromp
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-- Insulindeweg 908
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-- 1095 DX Amsterdam
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-- Netherlands
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-- E-mail: tromp@cwi.nl
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--
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-- This notice must not be removed.
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-- This software must not be sold for profit.
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-- You may redistribute if your distributees have the
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-- same rights and restrictions.
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module Main where
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import Data.Bits
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import Data.Char
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import Data.Word
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import Data.Array.MArray
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import Data.Array.IO
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import Data.IORef
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import Numeric
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import CPUTime
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import IO
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import Connect4(width,height,Game(Game),listGame,isWonGame,isWinnable,goodMoves,size,bsize,moveEval,encode)
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import GameTreeSearch(Hash(Hash),GameTree(GTLoss,GTDraw,GTBranch),alphabeta,loss,losswin,win,newTT,TTable,statsTT,intlog,getPosed,ratio,locksize)
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ttsize = 8306069 -- should be at least 2^bsize-locksize
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makeGameTree game@(Game n _ _ _) h0 h1 =
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if n==size-1 then GTDraw else -- assume last move doesn't win
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if null children then GTLoss else
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if n==size-2 then GTDraw -- two moves left without opponent win is a draw
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else GTBranch (Hash lock hash) h0 children where
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key = encode game
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lock = fromIntegral (key `shiftR` (bsize - locksize))
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hash = fromIntegral (key `mod` (fromIntegral ttsize))
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children = [(h,makeGameTree g h1 h0) | (h,g) <- goodMoves game]
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solve line = do
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let moves = map ((\i->i-1).digitToInt) $ filter isDigit line
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let game@(Game n _ _ _) = listGame moves
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if (isWonGame game) then putStrLn "already lost" else
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if isWinnable game then putStrLn "instant win" else do
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tt <- newTT ttsize :: IO TTable
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hist0 <- thaw moveEval :: IO (IOUArray Int Int)
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hist1 <- thaw moveEval :: IO (IOUArray Int Int)
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putStrLn$("\nSolving "++).shows n.(("-ply position after "++line)++)$" . . ."
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nodes <- newIORef 0 :: IO (IORef Word64)
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tstart <- getCPUTime
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score <- alphabeta nodes tt losswin (makeGameTree game hist0 hist1)
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tend <- getCPUTime
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posed <- getPosed tt
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n <- readIORef nodes
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putStrLn $ ("score = "++).shows score.(" ("++).(("-<=>+"!!(score-loss)):).
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(") work = "++) $ show $ intlog posed
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let msecs = (tend-tstart) `div` 1000000000
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putStrLn $ shows n . (" pos / "++) . shows msecs .
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(" msec = "++) . showFFloat (Just 1) (ratio n msecs) $ " Kpos/sec"
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stats <- statsTT tt
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putStrLn stats
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main = do
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putStrLn $ ("Fhourstones 3.1 (Haskell)\nBoardsize = "++) .
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shows width . ('x':) . shows height . ("\nUsing "++) .
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shows ttsize $ " transposition table entries."
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input <- getContents
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mapM_ solve $ lines input
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